Throughout this unit I have been mainly refreshing my modelling technique in Maya, and have learned some new methods along the way, I have produced a low poly mesh I am happy with and have exported it as an FBX file. I have also gotten acquainted somewhat with Unreal Engine 4 through the import process and an looking forward to expanding on this through projects yet to come.
I could have possibly developed the low poly mesh some more following the second set of peer feedback, though with my intention being to detail the mesh in the high poly stage I can justify not having altered the mesh after having been alerted to some peers not knowing which was the front and back side of the asset.
I will continue to experiment in UE4 for the time being, until I revisit it in a future project, so as to keep my engine knowledge fresh ready for any in-engine work I may encounter.
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